Patch Notes August 26th, 2014

PATCH #26

Patch - Tuesday, August 26th @ 10AM – 1PM PDT

Patch Number: 1.3.321
Change Log

Greetings MechWarriors!

Our Patch today introduces a major element on our road to Community Warfare: Unit Creation is now available in the game.

This system will allow players to Register their Units in-game. Similar in style and function to Guilds in other games, this system allows players to group up in a way that extends beyond individual matches.

There are several rules regarding Unit Names to keep in mind:

    Unit Names must be between 1 and 35 Characters long.
        Unit Names must be Unique. If another Unit has reserved that name, you will be asked to select another.
    Unit Tags must be between 1 and 4 Characters long.
        Unit Tags must be unique. If another Unit has reserved that tag, you will be asked to select another.
    Unit Names and Tags can only contain Latin Alphanumeric Values, Spaces, and the following special characters:
        A-Z [Latin Alphabet, upper-case]
        a-z [Latin Alphabet, lower-case]
        0-9 [Indo-Arabic numerals]
        – [Dash]
        ( [Open parentheses]
        ) [Close parentheses]
        ` [Apostrophe]
        . [Decimal/period]
        [Space]
    Unit Names and Tags must not contain profanity, vulgarity or questionable language.

    Unit Names may NOT be the same as a pre-existing unit in BattleTech Lore or previous MechWarrior games.
    Unit Names may NOT circumvent the Lore or Vulgarity filter, with exception to the following point...
    Unit Names can spin-off of Lore-based names, so long as they add a unique change or identifier to that name.
        Examples of good unique identifiers include:
            Geographic location (e.g. USA, Canada, UK, etc...)
            Language preference (Francais, Deutsche, etc...)
            Playstyle (Casual, Competitive, etc...)
    Unit Names or Tags found in violation of these standards will be replaced with a generic name and their leaders contacted.

There are also several rules and notes listed below regarding how to manage units. We invite you to check them out along with the changes to Modules!
Content

New 'Mechs Available for MC

Vindicator VND-1R

    Tonnage: 45
    Engine: 180 Standard
        Top Speed: 64.8 kph
        Max Engine Rating: 235
    Torso Movement:
        125 degrees to each side.
        30 degrees up and down.
    Arm Movement:
        35 degrees to each side.
        30 degrees up and down.
    Armor: 288 (Standard)
    Internal Structure: Standard
    Weapons & Equipment:
        Head: Medium Laser
        Left Arm: Small Laser
        Left Torso: LRM 5
        Right Arm: PPC
    Hardpoints:
        Head: 1 Energy
        Left Arm: 2 Energy
        Left Torso: 1 Missile
        Right Torso: 1 AMS
        Right Arm: 2 Energy
    Heat Sinks: 16 Single
    Jump Jets: 4 (4 Max)
    ECM Capable?: No
    Module Slots:
        Mech: 1
        Consumable: 2
        Weapon: 2
    Movement Archetype: Medium
    Quirks:
        Heat Generation (Energy): -5%
        Armor Strength (Full Body): +5%

Vindicator VND-1AA

    Tonnage: 45
    Engine: 225 Standard
        Top Speed: 81.0 kph
        Max Engine Rating: 295
    Torso Movement:
        125 degrees to each side.
        30 degrees up and down.
    Arm Movement:
        35 degrees to each side.
        30 degrees up and down.
    Armor: 144 (Standard)
    Internal Structure: Standard
    Weapons & Equipment:
        Head: Medium Laser
        Left Arm: Small Laser
        Left Torso: LRM 5
        Right Arm: PPC
    Hardpoints:
        Head: 1 Energy
        Left Arm: 1 Energy
        Left Torso: 1 Missile, 1 AMS
        Right Torso: 1 AMS
        Right Arm: 2 Energy
    Heat Sinks: 16 Single
    Jump Jets: 5 (6 Max)
    ECM Capable?: No
    Module Slots:
        Mech: 1
        Consumable: 2
        Weapon: 2
    Movement Archetype: Medium
    Quirks:
        Heat Generation (Energy): -5%

Vindicator VND-1X

    Tonnage: 45
    Engine: 180 Standard
        Top Speed: 64.8 kph
        Max Engine Rating: 235
    Torso Movement:
        125 degrees to each side.
        30 degrees up and down.
    Arm Movement:
        35 degrees to each side.
        30 degrees up and down.
    Armor: 288 (Standard)
    Internal Structure: Standard
    Weapons & Equipment:
        Head: Medium Laser
        Left Arm: Machine Gun x2
        Left Torso: LRM 5
        Right Arm: PPC
    Hardpoints:
        Head: 1 Energy
        Left Arm: 3 Ballistic
        Left Torso: 1 Missile
        Right Torso: 1 AMS
        Right Arm: 1 Energy
    Heat Sinks: 15 Single
    Jump Jets: 4 (4 Max)
    ECM Capable?: No
    Module Slots:
        Mech: 1
        Consumable: 2
        Weapon: 2
    Movement Archetype: Medium
    Quirks:
        Heat Generation (Energy): -5%
        Armor Strength (Full Body): +5%



Unit Creation

This new feature allows players to start utilizing a social interface for their group of friends and fellow MechWarriors in a more persistant manner.  The essence of a Unit is similar to a guild in MMORPGs.

    Creating a unit.
        Any player can create a unit.
        The unit creator must give the unit a unique name following the given naming restrictions.
        The unit creator must give the unit an abbreviated Tag using the given naming restrictions.
        If the unit is a valid unit, it will be created.

    Inviting players.
        Inviting players can be done through the Member Management tab on the left of the screen.
        Inviting players can also be done through the social interface button (friends list).
        Players will have to align themselves with the faction of the unit creator in order to join.
        Players can only be part of 1 unit.

    Ranks for players.
        The unit creator can assign players to ranks through the Member Management page.
        The unit creator can add/edit/remove ranks in the Rank Management page.
        The unit creator can add/remove entitlements for each rank allowing various administrative permissions to each rank.

    Unit coffers.
        Unit members can donate C-Bills to the unit coffer (minimum donation is 50,000 CB)
        The donation is a one way transfer of funds, funds cannot be withdrawn from the Unit Coffers.
        The feature is in place but the functionality/use of it is not available until the next Community Warfare module.

    Member Management.
        The unit creator and any member with appropriate priviledges can invite/assign rank/remove other members from the unit.
        Members can remove themselves from the unit if they wish to leave.
        The unit cannot be disbanded until all members have left and only the unit creator is left.

    Some points for consideration:
        Be careful who you invite to a unit.
        Be careful who you give coffer access to.
        Realize that anyone can leave a unit at any time.
        Piranha Games will not partake in unit politics and units are expected to moderate themselves.

Gameplay

    Heat penalties are completely removed from all previously existing weapon modules.
    Range weapon modules are now available in all 5 ranks.

Bug Fixes

    Several 'Mechs were previously under-valued for the load-out provided, the following prices have shifted:
        NVA-S is now 3750 MC
        SMN-B is now 5630 MC
        SMN-D is now 5560 MC

Known Issues

    Some players will notice that parts of the Inner Sphere map do not render correctly when clicking the Faction tab while using DX11.
        Work around: Change screen resolution to something else and it will start to render. You can at this point return back to your original resolution.
        Fix is being integrated into the Sept 3rd Patch.

We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team